The application was designed to ask the user a set of questions to ascertain how they were feeling and what kind of mental state they were in.
Based on how the user answered the questions, the user would interactively place their hand on the ipad.
The application was designed to be used as a way of assessing which variants of the Nescafe bean were the most popular as well as collecting user information to give a final prize at the end of each festival.
After user information was entered, users would play a game where they would be able to select their favourite Nescafe bean, followed by placing the correct amount of milk sugar or sweetener to their cup of coffee.
Depending on the previous set of actions that were performed, a unique inspirational message would be shown to the user to be used during the course of the day.
The user could be randomly picked by the application to be a winner of an instant spot prize, and the correct number of spot prizes could be setup in the applications settings prior to the start of the day depending on the amount of prizes to be won.
This would return to the user capture screen, waiting for the next user to start the process again.
Participants would play these games while displayed on the screen, once a game was completed or their 60 seconds time was up, a “Fun Box” metre would fill up, once the metre was filled it would explode, marking the start of the fun box event.
When the fun box was opened in Cape Town Locnville popped out to start their performance on stage.
We developed an interactive "Minute to Win it" style game simulator for Offlimit Communications, used for the fanta fun box promotions.
Tasked by a marketing firm to create an iPad application for promotion of Nescafe and to collect information about people visiting the food and wine expo.
Interactive iPad application for the promotion of the various Vitamin Water flavours.